Friday, August 17, 2012

My Game: a work in progress

So, I started making a game with blender and Unity some time ago, but have put the project on the shelf for a bit, so that I can learn Maya and extend my skills in modeling.

If you want to know how I did anything in this game preview, feel free to leave a comment, and I will answer questions.

4 comments:

  1. Nice! I too am making a third person cell shaded game. I like your style.

    I was wondering, how did you script your camera controller? That's precisely what I've been trying to get mine to do, can't seem to get it.

    Thanks,

    Ryan

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    Replies
    1. I found this script here provided by matrix211v1:
      http://forum.unity3d.com/threads/16949-WOW-Camera-Movement

      I only used the second piece of code for my camera ... "This is named orbitCharacter. Add it to your camera..."

      It is said to behave like the WOW camera. I modified the distance, speed, zoom rate and such. If you would like to know what parameters I used just let me know.

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  2. Thanks! got it. It seems like they've had multiple revisions since you've implemented it, might wanna check it out again.

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  3. is your character controller from there as well? I'm looking for one that is more up down left right based, one that will rotate the character in the direction he is moving.

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