These are some of the first things that I created to start off in Blender and how I made them.
A Cube Inside of Another Cube
My first few creations were inspired by an artist on Deviantart.com - Cezkid. He makes 3D pixelated 8-bit video game characters (voxel models) that I found to be pretty novel - Cezkid Voxel Characters. He uses Google SketchUp not Blender.
Brief Invert Z Depth Explanation:These are two cubes- a small one ( solid grey material with Recieve Shadows and Cast Shadows turned off and Z Transparency turned on), and a bigger blue one ( solid blue material with Shadeless and Invert Z Depth property turned on). This creates a mesh (the big cube) that has transparent faces when they point to the camera. This also works on two-sided faces in case anyone's wondering. Read on to see exactly how I did it.
Invert Z Depth Tutorial:
You don't need an actual mouse with a wheel for this tutorial. A touch pad will suffice.
- Open a new Blender project
- Right click on the cube in the 3D View to select it.
selected cube object - Go to Properties Panel (SHFT+F7) and select Material
- Scroll down to Shading and check Shadeless
- Scroll down to Options and check Invert Z Depth
- Place the cursor in the 3D View and press the ZKey to show the cube in Mesh mode.
- Be sure the cube is selected and press SHFT+DKey to duplicate the cube.
- Press ESC (otherwise the duplicated cube will move around)
- Press SKey > type the number .5 > press ENTER (this scales a cube down to half size)
- Now be sure that the smaller cube is selected and go to the top of its Material panel.
- Remove the Material by pressing the minus-looking button.
- Press the + New button that pops up.
- Check the Transparency option and enable Z Transparency (THIS IS IMPORTANT)
- Scroll down to Shadow and un-check Recieve.
- Press F12 to render!
Materials icon in Properties panel |
set Shading to Shadeless |
Inver Z Depth |
scaled cube inside duplicate in mesh mode |
Remove material and add a new one |
enable Z Transparency in the smaller cube |
un-check Recieve in Shadows option |
If everything went smoothly, you should see this:
Hope this may help anyone who may be looking for something similar. I have no idea how this will hold up under other scenarios or circumstances, but it worked for this example.
Here are two other objects that I created with the same concept.
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