The Orthographic Sketch
An orthographic sketch makes things easier to shape. In order to model in 3D, you need at least two views, and it is best to choose two important views - front and side. To start I drew an orthographic view. In order to properly create an orthographic view, you need to pretend that your character is facing you inside of a glass box. If the subject is facing you and you turn your box to the right (clockwise from the top), your character would now be facing left. This is an important concept to learn! Here is my example below. You may understand clearer from the sketch:
character faces front & left |
If the figure on the right was facing the other way, this would be wrong!
Well, this is it for now, more to come. I'll talk about setting up Blender to begin modeling next!
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